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Playdate SDK
All you need: Lua and C APIs, docs, as well as a Simulator for local development, with profiling and more.
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Inside Playdate
The official reference documentation for programming Playdate games.
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Libraries & Tools
Tutorials, editors, importable libraries, engines, templates, bindings, and more helpful resources from our developer community.
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Swift for Playdate
The Swift team’s new embedded language support means you can target platforms like Playdate via Swift.
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Designing for Playdate
Advice on making your game accessible, pleasant to use, and at home on Playdate—from the UI to performance, and more.
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Caps
Online bitmap-font editor for Playdate fonts. Draw your own typographic characters, edit existing fonts, kern and preview them—all right here.
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Playdate Mirror
A desktop app that mirrors the screen of your connected Playdate in real time. Perfect for capturing Playdate video so you can stream it or record it locally. Available for Mac, Windows, and Linux!
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Nova
You can use any code editor you like with our SDK. We happen to make a pretty nice one for macOS, and it's great for Playdate development, with easy building and debugging.
SDK Support
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Dev Forum
The place to talk to other Playdate developers about your game and see theirs. Post your progress, or questions about best practices and cool tricks.
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Report SDK Bugs
We're constantly improving the Playdate SDK. If you run into a snag making your game, or you have an API idea, let us know!
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Playdate SDK is made by a small team here at Panic. Meet them!
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pulp
Web-based game editor for Playdate. Pixel art, chiptune music, and simple scripting built right in. It's fun!
Pulp Support
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Pulp Forum
Ask questions about your Pulp game, share code tips with other developers, and learn from their source code and tutorials.
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Report Pulp Bugs
If you believe you've found a bug in Pulp—an issue in our code, not yours—we'd appreciate it if you let us know. Thanks!
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Pulp is made by an even smaller group of people. Meet them!
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Playdate link badges for developers. Use these to link to your game.